Purpose: This
warm-up game works on speed
and
agility while participants must
also focus on the other participants’ actions and anticipate
possible game scenarios.
Equipment:
None
Description:
Mark out an area approximately the size of half a basketball court.
Divide the class/team into groups of 3 and place them around the
playing area, leaving two participants unassigned to a group. These
groups of three remain stationary and hook elbows.
Select one person
to be “It” and one person to be chased. On the
command of “Go”
the person who is “It” tries to tag the person
being chased. The
person being chased can run around the area to elude being tagged or
s/he can hook elbows with an end person in a group of 3.
If the
person being chased hooks elbows with the person on the end of a
group, the person on the other end of the group must try to evade the
tag from the person who is “It”. The new person
being chased can
elude being tagged by running around the area or hooking onto one end
of another group of 3. People being chased cannot hook onto adjacent
groups or their original group. Once the person being chased is
tagged, they become “It” and try and tag the
original “It”
person. That person can elude the “It” person by
running around
the area or hooking elbows with a person on the end of a group of
3.
The game continues for a set time or until everyone has been
“It”. Participants must pay close attention to the
“It” person and the
person being chased because the person at the opposite end of the
group must be prepared to run when the person being chased hooks onto
the group of 3.
In Figure below,
X
is “It” and is chasing person
#1. Person #1 hooks elbows with person #2 in the group and person #3
must try and evade being tagged. Person X chases person #3 who runs
to another group and hooks onto person #4. Person #5 on the opposite
end of the group must now run elude being tagged.
Variations:
-
Increase
difficulty: Have two
people who are
“It” and two people being chased.
-
Increase
difficulty: Allow the
groups of 3
to move around the playing area.
-
Change to
work with the number of
students
in the class: Groups of 2 or 4 can be used.
|