Purpose: This
warm-up game works on
quickness and
agility while participants
must also focus on the other participants’ actions.
Variations
could also incorporate teamwork and ball handling skills.
Equipment:
One “tail” (football flags, extra sock, towel,
etc.) per
participant. Variations could include a ball (basketball, soccer
ball, volleyball, football, four square ball, etc.) for each
participant.
Description:
Designate boundaries of an area large enough to scatter participants
so they are approximately four feet apart. On the command of
“Go”
each participant attempts to pull as many opponents’
“tails” as
possible, while protecting their own. An individual is
“out”
when her/his tail is pulled off, and s/he must leave the playing
area. (A “tag” could replace a tail to reduce the
amount of
equipment.) As more players leave the playing area, shrink the
boundaries to keep the remaining players roughly four feet apart. The
game continues for a set time or until only two participants
remain. The participants who are “out” can jog in
place, stretch
or run laps around the playing area until the game is complete.
Variations:
-
Add strategy
and team dynamics:
Divide
participants into two to four teams. Teams can either be positioned
together in one quadrant of the playing area to start, or scattered as
when playing individually. The game is played the same, ending when
members of only one team remain.
-
Increase
difficulty: All
participants
dribble a basketball or soccer ball. A participant is
“out” if her/his tail is pulled OR if her/his ball
is knocked out of the playing area.
-
Increase
difficulty: All
participants hold a
ball (football, basketball, volleyball, soccer, four square, etc.). A
participant is “out” if her/his tail is pulled OR
if her/his ball touches the floor.
-
Increase
length of play:
Participants who
are “out” can perform a designated number of
callisthenic exercises (pushups, sit-ups, jumping jacks, etc.) and
re-enter the game.
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