Sound
Jump
Aim:
grapheme
identification
Equipment:
grapheme cards, - one for each child
Game
-
Children
sit in circle, give every child a card
which is placed on the floor in front of them.
-
Each
child identifies their phoneme (sound), with
help from others if necessary.
-
Teacher
calls out a phoneme and the child with
corresponding grapheme (letter) jumps up quickly
-
Meanwhile
the rest of the class has to try to point
to that grapheme before its owner has jumped up!
Box
of sounds
Aim:
grapheme
& initial sound
identification
Equipment:
grapheme cards, - one for each child, objects with initial sounds
to match cards
Game
-
Children
sit in circle.
-
Look
at the objects and identify initial sounds.
Place objects in centre of circle.
-
Pass
a box grapheme cards around the circle singing
“Box of sounds, pass it round, pass it round, pass it round.
Box of sounds pass it round, what sound is it?”
(“London bridge is falling down” tune)
-
Child
holding box at the end of the song takes out
the top card, identifies sound and places it next to corresponding
object.
Bag
of objects
Aim:
grapheme
& initial sound
identification
Equipment:
grapheme cards, objects with initial sounds to match cards, bag
for objects
Game
-
Children
sit in circle.
-
Look
at grapheme cards, identify sounds and arrange
in centre of circle
-
Pass
a bag of objects around the circle singing
“Bag of objects, pass it round, pass it round, pass it round.
Bag of objects pass it round, what’s in the bag?”
(London bridge is falling down” tune)
-
Child
holding bag at the end of the song takes out
an object, identifies it and it’s initial sound, then places
it next to the corresponding card.
Alliteration
(initial sound) match
Aim:
grapheme
& initial
sound identification
Equipment:
grapheme cards, - one for each child, alliteration cards
Game
-
Each
child identifies their phoneme (sound), with
help from others if necessary.
-
Teacher
looks at an alliteration card and calls out
the subjects (e.g. whales in the water)
-
Child
with corresponding grapheme card calls out
the sound and holds up their card.
Noughts
and crosses
Aim:
grapheme
identification
Equipment:
whiteboard, 3 coloured markers
Game
-
Divide
class into 2 groups (e.g. name them 2
different colours), and sit them apart.
-
In
black, draw a noughts & crosses grid and
write in 9 graphemes/digraphs.
-
A
member from first team calls out a phoneme from
the square he wants to go first.
-
Someone
else from his team has to call out a word
with a corresponding initial sound.
-
Teacher
then rubs out the grapheme and replaces it
with a smiley face in that team’s colour.
-
Continue
with other team until either team win by
winning 3 smiley faces in a row.
Stepping
Stones
Aim:
grapheme
identification
Equipment:
grapheme cards
Game
-
Place
cards in a large circle
-
Children
step from card to card while singing
“walk around and find a sound, …What will I stop
on?”
-
Going
round the circle, each child jumps back off
their card and immediately calls out the sound.
Say
a sound
Aim:
grapheme
& initial sound
identification
Equipment:
alliteration cards
Game
-
Hold
up alliteration card while children sing the
rhyme
-
Starting
with the adult, everyone has to think of
something beginning with the sound on the card
Find
a sound
Aim:
grapheme
& initial sound
identification
Equipment:
grapheme cards in a box
Game
-
Children
sit in a circle
-
The
box of cards are passed around the circle while
singing: “pass the sound box round and round etc …
what can you find?”
-
Child
identifies the phoneme and then finds
something in the room beginning with that sound and places the card
next to the object/ brings it back to the circle
Who
can cross the river?
Aim:
grapheme
identification & cvc
blending
Equipment:
white board, marker pens
Game
-
Draw
a river across the board. Write 3 letters at
the top (ones which make up a cvc word)
-
Draw
a crocodile in the river and a
child’s name next to the cvc word
-
Sing
“who can cross the river, who can
cross the river, who can cross the river and reach the other
side?”
-
Child
has to identify sounds and blend to make the
cvc word
-
When
child is successful, then sing
“……has crossed the river
…and reached the other side”. Write
child’s name on other side of river.
-
ALTERNATIVE
VERSION: lay out 2 ropes to
represent river. Place 3 carpet
squares as stepping stones across the river, place 3 grapheme cards -
one on each carpet square.
-
Child
sounds out the phonemes as s/he steps across
the river, then blends the sounds together to hear the word.
Pairs
Aim:
grapheme
identification
Equipment:
grapheme cards - 2 sets (select no more than 5- 8 different
letters)
Game
-
Sit
children in horse shoe in front of you
-
Identify
phonemes with group as you hold up the
cards, then place them upside down in a grid pattern in centre of horse
shoe facing the children.
-
Facing
into the horse shoe so the group can all
see, let each child turn over 3 cards, identifying phonemes as each
card is turned over. Ensure cards are replaced in same position if not
“won”.
-
Wining
cards are placed in front of successful
children.
“Sound
jump” game
could be played at end of game.
Pick
a letter
Aim:
grapheme
& initial sound
identification
Equipment:
grapheme cards, - one for each child, in a box
Game
-
Sit
children in a circle and give first child the
box.
-
Child
picks a card from the box, identifies phoneme
(sound) and thinks of something beginning with that phoneme.
-
Pass
box to next child and repeat. Try to keep the
pace fast.
I
spy with my little eye
Aim:
grapheme
& initial
sound identification
Equipment:
grapheme cards in a box, and objects/pictures with initial sounds
to match graphemes.
Game
-
Child
picks a card from the box, and says,
“I spy with my little eye something beginning with
…… (says sound on card) and looks for a
corresponding object. Collects object and places it with card in front
of him.
-
Continue
game round circle.
Medial
Vowels
Aim:
grapheme
& medial
sound
identification
Equipment:
objects -with cvc construction ( in basket), the 5 vowel grapheme
cards
Game
-
Sit
children in horse shoe in front of you
-
Identify
vowel graphemes and place in horse shoe,
facing children
-
Pass
basket of objects while singing abcdefg etc.
Child holding basket on “z”, chooses an object,
says its name then segments its sounds to identify its middle sound.
The child then places the object underneath the correct vowel. Repeat
until all objects have been placed.
-
This
game could be ended by writing the spelling of
an object on board and asking a child to read the word by blending the
sounds then collecting the object and placing it back in the basket.
This game could
also be
adapted to focus on initial or final sounds.
Initial
Sound Bingo
Aim:
grapheme
& initial sound
identification
Equipment
: selection of objects
with different initial
sounds, A4 boards
divided into 3 columns, basket,
grapheme cards to match
object’s
initial sounds
Game
-
Each
child has a board on which they place any 3
grapheme cards in the 3 columns. Each child identifies their graphemes
-
Teacher
holds up an object for the children to name
it and identify its initial sound. Child with corresponding card claims
object and places it next to its letter.
-
First
child with 3 objects is the
winner………… but who will be
second, third etc?
Initial
Sound Jump Up
Aim:
grapheme & initial
sound
identification
Equipment
: grapheme cards
Give each child
a
grapheme card. You say a word and the child with the grapheme
representing the initial sound must jump up before the other children
point to it. If the children seem receptive to continuing, repeat
with different selection of graphemes.
Alliteration
Generation
Aim:
generation
of
alliteration words
Equipment:
selection of objects to pass around circle and grapheme cards to
match initial sounds, basket
-
Lay
objects in centre of circle and explain that
the first child will pick a card from a pile handed to him (in a
basket) identify the sound, then find the object which begins with the
same sound. Encourage the group to call out other words, which begin
with same sound.
-
The
object will then be passed around the circle
with each child saying”...(cat) begins
with cer and...(child thinks of another word
which begins with the same sound) collar begins with cer. “
-
The
next child begins by repeating “cat
begins with cer and (adds his own word)”. Words can be
repeated.
-
Repeat
game with another object.
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